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I'm sorry this post doesn't have an image. Just pretend it does, and that your eye was caught. 'cause this is important! If you are a game developer or know any or work with any, please check out this really great 2D skeletal animation system for games called Spine (comprised of a collection of open-source runtimes for several popular game engines and programming languages, and a paid animation/editor application). I'm not trying to sell it to you, I'm not even part of the team. So I don't get any money if you buy it or whatever. lol But it is a great tool, and it's only been getting better and better over the past few months of its existence.
I'm posting so you'll support this Kickstarter if you can, by telling people you know or throwing money at their new Kickstarter yourself— and not as a favor to me but because it's seriously a damned good system and tool and deserves support by its own right and what it means for independent game developers and animation quality in indie games.
Spine itself is already available, usable and constantly being updated and improved. There's also a free trial you can try out (there's bit of a learning curve though, but I've seen my friend pick it up and animate really awesome stuff in only a couple of days).
The engineering on the runtimes is superb. That's some really solid and flexible stuff. It's fast. It has a neat API, and all open-source so you don't need to wait for the devs to get back to you if you need to implement or find out something specific. Plus there's a good chance that it's available for the 2D engine/framework you use— if you use something popular anyway, and maybe even if you don't.
But this new kickstarter elevates its already powerful feature-set to rival that of animation systems that are only kept within top game development studios (yes, rival the different animation systems behind Muramasa, Dragon's Crown or Rayman Legends, look them up on YouTube and see how pretty they are).
It's easy to get support from their team. The lead developer, Nate, is a really nice guy (and a genius, IMO). He's really active in the forums and quickly squashes bugs and responds to small requests (and keeps a note of big ones) really quickly.
Anyway, just trying to spread the word. These new features they're trying to kickstart are really powerful and would mean making REALLY GREAT SUPERMEGAOMGIDEK 2D animation available to indie developers who don't have the resources to develop a tool this powerful by themselves. Plus, again, the dev is a really nice guy who lives a simple life and has a cute puggle named Moo. He's an experienced and passionate game tools developer - he co-authored libGDX and a bunch of other stuff and I think deserves all the support you can spare.
I'm not part of their team, but I swear I will come to your house and murder your cat if this Kickstarter fails. (just kidding. I love cats. But do support Spine. It's REALLY GOOD. I'm saying this with a straight face.)
PS Yes, it's better than Spriter and Smooth Moves. There. I said it.
Favorite gamesHalf-Life 2; Mass Effect 2; Bastion; Favorite gaming platformscrew you. the best games are played with a keyboard and mouse.Tools of the Trade0.5mm and 0.3mm Mechanical Pencils, Adobe Photoshop, SAIOther Interestsquiet things, sciencey things, stupid things and saying stupid senseless things in French
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Consider getting a Dropbox account under my referral!!! ;A;